New ideas driving the global edtech boom

By the OEB News Team   Innovative start-ups, technological advancements and the demand for additional skills continue to fuel the growth of the global edtech industry. According to a whitepaper by Am...

Independent market news and analysis

By Bob Little   With the online learning technologies developing faster than ever before and being influenced by technologies that are newcomers to the sector, it’s no wonder that those in this sector want access to independent, top level analysis a...

Edtech tool of the month: SmileUrbo

SmileUrbo is an award-winning, interactive role-playing game with a difference.  Imagine this scenario in your town: unemployment is rising, young people are leaving, and infant mortality is increasing. The ...

Edtech tool of the month: ToonSpaghetti

We last heard from startup TechSpaghetti when they pitched their creative education approach to the OEB 2014 audience. We’ve caught up with the teacher and entrepreneur duo to hear about the successful launch o...
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Think you know the e-learning tools of the trade?

Are smartphones the future of e-learning? Do MOOCs live up their promise?  Should teachers upload YouTube videos longer than six minutes? If you answered ‘no’ to all of these questions, perhaps you're already acquainted with the writing of e-learning industry ...

Can virtual reality keep us safe during disasters?

The United Nations recently commemorated the International Day for Disaster Reduction, an annual effort to raise the profile of disaster preparedness. This year, the day’s focus was on society’s most vulnerable...

The justification of workplace gamification

Today’s knowledge workers are dealing with a world full of volatility, uncertainty, complexity and ambiguity – the so-called “VUCA world”. Jens Hilgers, CEO of Turtle Entertainment GmbH and Geewa Games, Facebook’s top 10 game developer and publisher, spoke to ...